LEGO Marvel Super Heroes, originally a console game released last year, has made its way onto the iOS. As in the console version, this game pitches your league of superheroes against the might of Loki and his plan to assemble a super-weapon with the help of other villains and henchmen.
Those who have played last years’ console release will find LEGO Marvel Super Heroes to be a watered down version of that game. This is probably one of the major issues as it is difficult to review this game without comparing it to the console version.
One of the key components absent in LEGO Marvel Super Heroes is the hub where players could explore, find Easter eggs and generally have a little relaxation between levels. Now players select levels through a menu.
This version of the game is essentially made up of 12 of the console stages, broken up into 3 levels with the last level having a boss character. These levels are the perfect length for mobile games able to be completed within just a few short minutes.
In each level there are 10 different goals to complete which allow you to earn gold bricks. Just like in each of the previous console games you can collect studs. Studs can then be used to exchange for new playable characters.
Unfortunately, unlike with the console version of LEGO Marvel Super Heroes, there are only 105 characters to unlock, leaving 50 characters on the cutting room floor.
You can control your character by swiping your finger in the direction you want them to travel and using a number of action buttons to tell the character what to do. You can also call upon a tag-team member to help you out when the going gets tough with henchmen. This makes the controls pretty difficult, as often you need to use both hands at the same time and that blocks your screen or makes it hard to hold your device and play at the same time.
LEGO Marvel Super Heroes does have the same humor and aesthetically pleasing graphics which you would expect from a LEGO series game. There is also the bonus of getting to control some of your favorite characters like Iron Man and the Hulk.
The loss of the hub area is a massive setback. In previous Lego games the hub is one of the best aspects of the entire game. Without it, LEGO Marvel Super Heroes feels somewhat empty. Another major loss is the LEGO game tradition of respawning when you loose your last heart. In this version a death means a restart of the level, which can be very frustrating, especially if you’re nearing level completion. We suspect younger players, LEGO’s typical target audience, will be particularly put off.
There are a number of IAPs available with this game. IAPs generally unlock characters, buy you studs or give you gameplay modifiers. The IAPs aren’t necessary, though they certainly make the game easier.
In the end LEGO Marvel Super Heroes suffers from one major problem: it has a predecessor which is superior in every way – even if it is on another platform. We’d recommend this game to marvel fans or those who love Lego games, but only if you’re prepared for fewer features than you’re used to. Personally I have come to the conclusion this is one series which should have stuck to its roots: as a console game.
LEGO Marvel Super Heroes Review: Not Living up to the Series’ Pedigree
+Retains the same great humor as the console games
+Nice short levels for mobile gaming
-Clunky controls make it hard to control characters
-Is weak in comparison to the console version
-The loss of the hub makes you feel cheated out of great gameplay