In Godfire, Zeus, the Greek God wants to reclaim the fire which your character, Prometheus, gave to man. It is up to you to track him down and make sure that doesn’t happen. On the way you have to solve problems, fight minions and bosses, as you attempt to defeat the master of the Greek Gods.
From the very beginning you are thrust into an immersive storyline with this game. The first couple of minutes in Godfire are taken up with a rather impressive cinematic scene giving a brief interruption to teach you the basics of combat. The graphics are the highlight of this game; they are impressive — almost comparable to that of console games.
The characters and the environments in Godfire are well designed and work well within the game. The game is pretty demanding on whatever device you plan to play it on, however this doesn’t seem like much of a problem as the environments and the characters move smoothly and there is little lag time between your commands and them being executed.
Commands are processed by tapping on a few attack or action buttons, and movement is controlled through a virtual stick where direction is influenced by where you place your finger. This allows for most players to simply pick up the game and play, this simple control system has appeal.
During combat the virtual stick is turned into a roll stick, where pressing it will allow the character to roll in that direction. The roll is aimed at giving you a chance to avoid blows from your many enemies, especially the powerful bosses. The problem with the roll stick is that when used it can make the character look like he is out of control — probably the only poor graphical flaw the game.
However, there are other drawbacks to Godfire. Firstly, despite being a premium game there is significant focus on the player buying upgrades through in-app purchases. This is most important when you are facing off against the various mythical beasts which are ‘bosses’. These boss battles are pretty intense and incredibly difficult, especially if you don’t want to spend the dough for IAPs.
Another problem in Godfire is the storyline. Although it is very interesting and detailed, there are two faults. The first is that it tries to play itself off as a game about the myth of Prometheus, but in fact the storyline is more reminiscent of Icarus. Those knowledgeable on Ancient Greek mythology may not appreciate this inaccuracy.
The other unfortunate aspect of the game, depending on your viewpoint, is that Godifre is pretty much a mimic of God of Wars. If you can excuse this then you won’t have a problem. However, if blatant rip-offs aren’t your thing, this is not the game for you.
Personally I am not particularly enthralled by Godfire. The storyline tries to create a sense of excitement and intrigue, but while it may look impressive and the storyline is decent, though historically inaccurate, there isn’t anything in this game that hasn’t been done before. Also it’s particularly unsavory that IAPs are such a necessary part of this game, especially when you have to pay a premium for it in the first place.
Godfire Review: Short Of Being The Titan
+Easy to control.
+Entertaining storyline based on myths.
-In-app purchases are too powerful.
-Mimics other games too closely.