Infection 2: Bio War Simulator is a remake of a classic flash game. Create your own disease and attempt to infect and kill every member of the human race before the planet’s scientists can find a cure. As you work toward your goal of human extinction, collect and spend the DNA of your victims to evolve your disease by improving its transmission, resistance to cures, and symptoms.
If you’ve played the classic and other versions of this virus spreading game like I have, you won’t find much here in the way of innovation. The formula is the same as it’s always been. Make a fast spreading disease with essentially no symptoms that completely flies under the radar, all the while collecting DNA points. Then, once the entire world is infected, spend your DNA points on deadly symptoms to kill everyone.
This could be a good thing, since those who try to get a little too creative with an established formula often find themselves with unplayable monstrosities. On the other hand, Infection 2 doesn’t offer much to someone already familiar with the genre other than being mobile, and even that isn’t much of a perk, considering how long Plague Inc. has been available.
The classic model of making your disease spread like wild-fire before developing any symptoms that dominated earlier titles has been somewhat addressed in this game since cure creation effectively begins at the first detection of the pathogen. I caught myself employing these classic strategies early on, only finding the whole of the planet infected and cure rapidly on the way, quickly outpacing the populations’ ability to puke themselves to death, between their seizures, of course. However, a minor tweak to my approach lead to an easy victory on the next play through.
An obvious route the developers could have taken to add novelty to the game without changing the mechanics would have been tech trees that lead to things like zombies. Evolving super-fast movement and transmission via vomit, I would have loved to give my zombies a perk that would cause them to destroy laboratories to slow cure creation. Alas, zombies are glaringly absent form this title. Again, another reason to play Plague Inc over Infection 2, as it includes Zombieism as an optional IAP.
The fact that this is a free-to-play game is a bonus for those unfamiliar with the genre as it’s a convenient way to experience it. The IAP scheme gives you the ability to buy gems you can otherwise earn in game. Spending gems can give you big bonuses in gameplay, however. A single gem gives you in the neighborhood of 25% of the total DNA you would see over the course of most games. Gems are a buck a pop at the lowest pay level, but they’ll get you little more than past a stage.
Overall, Infection 2 is a competent, but unremarkable entry into the disease strategy genre. It’s another clone of a formula done better by other developers. Fortunately, the fact that it’s free and that the IAPs are avoidable for the monetarily challenged makes Infection 2 a very low-risk title. Try it out if you’re bored and broke. Otherwise, if you can spare 99 cents, we advise picking up Plague Inc. instead.
Infection 2 – Bio War Simulation Review: Diarrhea for Everybody!
- Classic Mechanics
- No innovation
- Low replayability