In Heroes of Camelot, you play a hero who has joined King Arthur’s quest to find the Holy Grail and save Camelot from the Black Knight’s undead army. Your job is to explore the game world, find cards, loot, and battles along the way. The cards you find while exploring can be arranged into parties and used to fight enemies. You can upgrade your cards by combining them to improve their attacks and health, or you can buy new cards using gems.
The entire premise of Heroes of Camelot rests on the idea of exploring the world, looking for adventure and glory. Unfortunately, exploration feels more like watching PowerPoint presentation than playing a game. You click the ‘explore’ button to go to the next slide along a virtual road. Each screen has a chance for you to find a random hero to add to your party — in a treasure chest of all places — gold, or other goodies. Along the road, you’ll encounter baddies that your heroes has to fight.
Heroes of Camelot was a game I was excited to play. After all, I love card games and an “RPG multiplayer battle card game” sounded like it was right up my alley. Trouble is, the game is more about clicking the ‘explore’ button to go to the next screen than it is about role playing, battling, or even, card-play. Sure, the game has cards in it, but the cards feel like they’re used to explain why you find random heroes in treasure chests and why the app store sells more heroes in random packs.
Battles are non-interactive. They’re little more than cut scenes made from static slides. I was really disappointed that a game would have a battle where the player makes no decisions and the entire outcome was determined solely by the computer’s random number generator. You aren’t able to cast the spells of your heroes, use potions, choose which enemy party to attack, or otherwise take any action during a battle. The game even has a ‘skip’ button for battles.
As you’re happily clicking continue — I mean ‘explore’ — through the levels and skipping through the cut scenes — I mean battles — you’ll notice you’re losing manna. It refills over time or you can use gems, the game’s IAP currency, to refill it. Do the math and you’ll find that each battle will run you about a dollar. Of course, the further you get in your game, the more mana you spend on each battle, and the longer you have to wait to press that ‘explore’ button. You can also use gems to buy more cards to add to your collection.
This game is missing the one thing that would make it fun: actual battles. Card games are all about battles. RPGs are all about battles. Heck, this game even has the word “battle” in the app description. The developers even know their battles are bad because they put in a button to skip them. Take a nod from the developer and just skip the whole game.
- The art is nice
- The battles are non-interactive
- Feels like it was designed in PowerPoint