The ambitious hashtag-powered rogue like dungeon crawler, Hashtag Dungeon, is now on Steam Greenlight. Hashtag Dungeon takes the gameplay of games like The Binding of Isaac, and combines it with the collaborate nature of the social gaming phenomenon of Twitch Plays Pokemon (well, kind of). The idea is that players use hashtags on Twitter to create collaborative dungeons, in which, once complete, they are able to play in. To see what that looks like on Twitter, click here.
Hashtag Dungeon’s concept is bold and ambitious. At this point, it’s anyones guess as to whether or not it will succeed. Steam Greenlight should be a good gauge of audience interest.
At first glance, it seems like it may be something of a marketing gimmick. Crowdsourced game content is nothing new. Spore did it. Team Fortress 2 did it. Hell, even the original StarCraft, with their map-maker back in 1998, did it. The difference is that sharing levels with Hashtag Dungeon is spread to Twitter, also conveniently attaching the name of the game rather than staying isolated inside the game itself. Since the actual player generated level design is done in-game, it seems like there’s little need for Twitter, other than for public awareness. Then again, it’s possible that without the public awareness Twitter provides, the community of level designers may be too stagnant to be sustainable.
Hashtag Dungeon is slated to launch on PC and Android on July 4th. No word yet about an iOS release.