In the era of a thousand match-three clones, a game occasionally come along with a new, novel idea that manages to gain enough traction to make a name for itself. In this case, we have Blek, and the developers, Kunabi Brothers, have thankfully delivered it to us as a paid, but inexpensive app, free of IAPs. We expect copy-cat games to hit the App Store in weeks.
This will be a short review, as Blek is minimalist in every sense of the word. To start playing, all you do is draw a line, that when complete will auto re-draw itself starting from where it just previously ended. Your objective is to get the line to pass through all of the colored dots before it can touch a black dot or maneuver its way off the top or bottom of the screen. If you touch one of the colored dots while drawing the initial line, that’s it; the game counts that as the end of the line and it begins repeating itself. The challenge comes when your screen is littered with black dots and passing all the colored dots feels like clearing a minefield.
The graphics and sound can be described as utilitarian, and you could probably say the same thing about the controls. There are no metaphors in here. You’re not trying steer a car around cones or water around pot-holes. A simple black line avoids and passes through dots. Similarly, there is no round-about way to create line and patterns. You simply draw a line with your finger.
Blek embraces touch-control and proposes mind-bending challenges along the way. With a game like this, how fun the game is is almost directly proportional to how difficult it is. Blek is beautifully simple and astonishingly intuitive, yet at the same time difficult, and at times, intimidating. It will suck you in and not allow you to think about anything else until you put it down. Blek is thoroughly innovative and one of the most extraordinary games we’ve played this year.
Blek Review: Does it Live Up to its Name?
-Innovative and challenging gameplay
-Beautifully minimalist graphics
-Only 38 levels